I hand painted all textures in photoshop, and modeled all assets in 3d Studio.
I also wrote scripts to allow the player to fly the drone. =)
This was a test to see how much detail I could get away with using parallax occlusion mapping and as little geometry as possible. Each panel of bricks is only 6-8 polygons. The moss is added through a secondary shader.
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While working at Digimation, I spent a lot of time working with CryEngine. These are a few shots of my work while exploring the tool set of this Read More